Showing posts with label Collaboration. Show all posts
Showing posts with label Collaboration. Show all posts

Google Earth: Choose Your Own Adventure

Many of us have seen the Google Slides: Choose Your Own Adventure activity as documented by Eric Curts Blog or Alice Keeler in 2016. With the release of the new Google Earth we can now build our own “choose you your own adventure” story in Google Earth
Google Earth was updated to allow users to create their own points of interest, add photos, and content. In the coming months we’ll see classrooms engaging in storytelling connected to our own globe. Think of this as the next evolution of Tour Builder. You are immersed in the rich content of Google Earth adding your own customized content and information. The Google Earth projects you create live in your Google Drive. Like many things Google you can also share your creations with others. We don’t have to only see your vacation slideshow any more. You can embed that content in a Google Earth Project and we can relive it with you.
Classrooms can especially take these new features on providing a new way to express information learned. History reports can come to life with enriched location marker tags and links to further resources. Novels set in the world can be geolocation with photos and commentary. Collaboration in the world takes on a completely different meaning.
The richest feature I find is the ability to use HTML in the creation process. Inside the content you create there is ability to link to external content or project features. This internal feature linking makes the choose your own adventure possible. Here are the steps to start exploring:

Google Earth Launch page

  1. Launch Google Earth in Chrome
  2. Create a new project with the project button on the left side bar
    Google Earth Project button

    Google Earth New Project button
  3. Use the "New feature"  button to Search and add places to your project
    Google Earth Feather choices
  4. Use the "Add to project" button to add the location to your project.
    Card with Add to projects button
  5. Use the Edit pencil to make changes to the view and displayed card
    Edit feature button
  6. Replace the information provided by Google
    Replace information button
  7. You can now add a photo and text of your choosing to the card
    Place Card information editor
  8.  In your text you can link words to other features you have created in the project using the Add link button. Create another feature and come back to the previous feature to see it as a linking option. 
    Add link button above text description box
    Link to feature section
  9. When you have Google Earth: Choose Your Own Adventure story ready share it for others to explore. 
    Share button


I took some time to build an Elementary example. While it’s incomplete you get the idea.

Another use is the ability to open a Google earth project for collaborative editing. Not only can students share projects for collaboration but we can use them in our own professional developments. Why not open your PD asking members where they are coming from and marking on a collaborative Google Earth project? Curate particular location resources your participants love; best field trips, places to study, great sightseeing areas. The collaboration in Google Earth is powerful. Let's take advantage here. I’m opening up my own Google Earth Project hoping you’ll leaving me/us some information on where you might be reading from and tell me/us about yourself.


Authentic Technology Learning Experiences


Education is full of flashy tech tools to help students grasp concepts. Many are very effective at the goal. Some are just fun to play with. But which tools offer experiences students will encounter in the real world? How is learning with technology relevant and authentic to their lives? 

When choosing educational technology we rely on the SAMR , TPACK, and Bloom’s Taxonomy models to guide us. The goal when implementing technology into education is to support student learning. While these models influence the learning experience it’s also important to keep it grounded in reality. Tasks can be modified for real world scenarios. We’ve all heard or said the phrase “where am I ever going to need this?” The internal response is “the state test that measures how well you are doing at ‘school’”. Realistically where do we use calculus in our daily lives? 

Technology just to teach a concept is less effective than using it for authentic learning opportunities. When the experience is realistic and the outcome is meaningful the learner is more engaged it the task. Surrounding a project with opportunities for learning enhance and deepen the learning process. Making the project authentic with industry standard tools creates a meaningful experience.

When we look at educational technology for use in our classroom it’s also important to ask where and how is what we we are choosing to use being used in the real world. How can we provide an authentic experience to students? To do this we can follow this flowchart:


Using authentic technology tools works best for authentic experiences. If students can work cross curricular on a particular project supported by a full school community the experience can be much more meaningful and engaging. This level of project based authentic learning requires a strong collaborative community.

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