Showing posts with label digital skills. Show all posts
Showing posts with label digital skills. Show all posts

Tech & Learning Leadership Conference

Tech & Learning Leadership Conference

tech and learning attendees
Maria Tucker, Lisa Nielsen, Clay Smith

When do you get a chance to sit down and meet a bunch of strangers doing similar work? How often have you had a real conversation with a vendor that isn't a sales pitch? Have you been in a room with a variety of school district leadership representing various demographics along with vendors and had a meaningful conversation on the future of education? 

The Tech & Learning Leadership Summit gave me just the opportunity. Educational Leaders from various US districts gathered in New Orleans, LA the December 2019 to discuss current trends in education and share how each of us have been working to solve some critical problems. Vendors joined us to throw in their own thoughts. My fear was of getting a sales pitch for the two days of this conference. Instead I've gotten meaningful engagements from humans representing parents, educators, and citizens. Okay, there's a sales pitch but it's been more a shared conversation than being talked at. 
This unique conference provides a space to talk openly of some major topics in education. Some of us have ideas for solutions, some of us are seeking guidance, none of us have a magic wand. 
We began with an exploration of the National WWII National Museum here in New Orleans. My initial reaction to this idea? "Great an awesome museum I cannot reasonably bring NYC Students to on a field trip." But wait! The organizers knew what they were doing when they put this opening act together. The Museum has a fantastic distance learning program. Virtual live interactive field trips are a real thing brought to classrooms by a knowledgeable staff. I expected a show-and-tell curriculum but was pleasantly surprised when I learned it was problem based. 
"How would you get troops on a beach when there's a big coral reef in the way?" "If you were Eisenhower or Churchill and had the information they had what decisions would you make?" The mind is sparked by this content and the museum does wonderful work of bring it to life and into the classroom from an amazing onsite studio. 
green screen video production studio

While I didn't expect the twist to the opening of the summit it certainly set the stage for the conversations to come. We all shared an experience we could talk about. We are from various rural, suburban, urban and mixed districts. The opening "field trip" gave us a common field to meet and interact on. 
We began the next full day of the summit by entering various conversation groups. I began with Digital Citizenship. It was a round table discussion with no one person the expert in the room but everyone the expert in the room. When you put together all the experience and education in attendance it's just a vast pool of a resource. Why can't/shouldn't we guide and carry our own conversation. Every workshop was in this manner giving us equal playing field to talk about passionate topics. The result? Engaging actionable ideas with personal resources and contacts we can take back to our own district. 

The big takeaways from what I attended were:



Digital Citizenship

  • Parents need to partner with districts. 
  • Teachers need to be educated for their own sake.
  • Digital Citizenship is just Citizenship.
  • Parents are the models for usage. 
  • “I’m sending you into a world where no one will filter you, I need to know you can handle it” - Ellen McDonnell, Assistant Superintendent- Curriculum, Instruction, & Tech Tuckahoe UFSD Eastchester, NY
  • Our Children are Watching...What are They Seeing - Matthew Murphy, Ed. D. Superintendent of Ramsey Public Schools regarding the role models our student's parents represent.
  • Require students to complete an online course in digital citizenship if they violate policies.

Emerging Technology


  • AR and VR are being used to expose students to cultural experiences they may not have the means to on their own. 
  • Technology such as robots for tele-classroom experiences provides more Social Emotional learning than what we may have expected. 
  • eSports is growing and also means competition between districts on what is offered. 
  • Local Military are interested in recruiting eSports players to support drone operations.
  • Voice activated devices are a concern in regards to student privacy.
  • District owned fiber optics or even owned at the state level can provide more resources among schools systems. 
  • Data privacy is a concern around what we can do with data and ultimately need to do in order to help our students. 

Digital Equity

  • E-Rate is changing and can be calculated system wide as of 2021 providing greater equity where needed. 
  • Equipment transfer rules as of 2021 are eliminated
  • E-rate will be reset for category 2 usage. 
  • 1:1 device programs work best when there is an ownership of the device and they are sent home. 
  • There's no reason to collect devices over the summer, provide an appointment based repair system in off months. 
  • The loss and theft of devices even in transient populations is less than the damage caused when there is a lack of ownership. 
  • Access to the internet is an ongoing problem. Libraries can help but schools may be better to start a loaner hotspot service. Libraries require parents schools can have them checked out like books. 
  • Teachers need to be better educated on technology integration and classroom management on devices. Don't just lock it down. 
  • There are major equity gaps of race and gender still needing to be addressed in the education workforce.
Overall this summit has provided a space for educators to speak openly and passionately on topics. The best phrase uttered again and again was "Oh, I like that idea". By the end we have gotten to have meaningful conversations which we'll take back to our districts. I'll be connecting further with some in attendance regarding their lessons learned in various implementation efforts to support technology and our students in schools. 
The vendors provided further resources to help us in making effective change. No one was pushy and everyone wanted to help and have a real conversation. I'm not leaving with any contracts or promises from vendors. But I do know what they offer should the need arise and I'll remember that we had a meaningful conversation together about equity, digital citizenship, and about being a human supporting our students. 
Ultimately I'm very appreciative of everyone at Tech & Learning for organizing a space for these conversations and providing the framework for us to have these discussions. I've been inspired by so many and have ideas on what I want to work toward next in my district. Thanks Tech & Learning. I'm looking forward to the next one. 


Applying Digital Skills in the everyday classroom

Our students come to us with interests, some with passions. How can we harness that interest/passion and teach them the digital skills they need for success in the workplace? 



Google has begun supporting the digital learner with a framework of video centered activities to teach the digital skills of GSuite while engaging with curriculum content. Applied Digital Skills has been released for the CSFirst team to teach the GSuite along side some virtually authentic tasks. Students have the opportunity to explore data analysis while creating a concept for the next big blockbuster movie, make a map of some favorite places from a sheet, or do some organized college research.

What Google Provides:
  • 20 units of authentic tasks which can be tailored to the student. 
  • Lesson plans for the teacher with actionable tips on teaching each one. 
  • Rubrics: Customizable with created project samples. 
  • Tracking of student activity. 
  • Extension tasks. 
  • Videos with transcripts (transcripts only can be translated) of demonstrated instruction.
  • Steps bulleted as a summery of action. 

What you need to figure out:
  • How work will be turned in. I recommend using Google Classroom and linking the activity as a resource. Materials are some times built on top of so if you are taking a series of assessment snapshots ask students to turn in a copy of their work so you don't have to rely on Version History. 
  • What topic(s) you will center the lesson around. Not all lessons provide the opportunity to frame the work around a content topic. Be sure to review the work first. 
  • A full set of devices for your class to use. While this can be done in small groups it's best geared to a 1-to-1 environment. It's developed to support students working at their own pace which means they need the digital ability to do so. Devices do work for this so if you are a BYOD environment even with cell phones it can function for you. 
  • How to do the work students are doing. Don't be fooled into thinking this is a simple learn how to alternate row colors in a spreadsheet. The lessons shift into basic programming and you will have a lot of questions you won't expect unless you do it yourself first and even a second time. If you are new to GSuite put yourself out there and take the risk to do it with them. 
  • Why are you doing this work. The why is very important to students. The dreaded answer I get when we talk about why we do something is, "for a grade". That's the soul killer for all of us. Develop with your students the "Why" so it's authentic and has a real world impact. If you are doing an If-Then Story partner with another class or elementary grade and make the "Why" about developing stories for them. 


All students need digital skills. Not just in Digital Citizenship but also in Digital Production/Creation. We need to develop students that not only have content knowledge but will think beyond the facts and innovate the future. Giving students an end goal product and allowing them to select what fills it supports developing digital production skills while exploring passions. Google has provided the framework for just that. A student passionate about sports can be directed to develop an interactive spreadsheet of their favorite sports icons. Add in a map of where each player grew up. Compare players through an interactive slide deck discussing the pros and cons of each player while including comparison graphs as evidence. Wrap all this up into a website and we have a completed project which has taught a student more than just content. They’ve developed digital skills which can be applied to the workplace.

According to Bloomberg our students are most hirable when they can creatively problem-solve, communicate, think strategically, and lead. To do all this our students need to be able to Apply Digital Skills. 


Project based learning with the teacher as facilitator and differentiated delivery of instruction and assessment is a recent push in education. Don’t just talk at them, engage them in building authentic projects and even better if they have real world applications. I would even augment the previous example to suggest students interested in this subject working as a group pick an accessible local sports community team as their topic. Students become connected to an authentic audience and work with real data and information making the experience more meaningful in an ideal world.

While my experience with the Applied Digital Skills delivery platform from the teacher side hasn’t been without issue, I have found the guided activities accessible and helpful for many learners. It gives an entry point for each and works best in a classroom when all learners have access to technology on a 1-to-1 basis. It can work in grouped technology settings but some students may be left behind. I recommend weaving the units as self contained pieces through out your regular curriculum. Thank Google for helping us to develop applicable digital skills. 



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